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Healthful Sports for Boys 1 Healthful Sports for Boys The Project Gutenberg EBook of Healthful Sports for Boys, by Alfred Rochefort Copyright laws are changing all over the world. Be sure to check the copyright laws for your country before downloading or redistributing this or any other Project Gutenberg eBook. This header should be the first thing seen when viewing this Project Gutenberg file. Please do not remove it. Do not change or edit the header without written permission. Please read the "legal small print," and other information about the eBook and Project Gutenberg at the bottom of this file. Included is important information about your specific rights and restrictions in how the file may be used. You can also find out about how to make a donation to Project Gutenberg, and how to get involved. **Welcome To The World of Free Plain Vanilla Electronic Texts** **eBooks Readable By Both Humans and By Computers, Since 1971** *****These eBooks Were Prepared By Thousands of Volunteers!***** Title: Healthful Sports for Boys Author: Alfred Rochefort Release Date: July, 2004 [EBook #6129] [Yes, we are more than one year ahead of schedule] [This file was first posted on November 17, 2002] Edition: 10 Language: English Character set encoding: ASCII *** START OF THE PROJECT GUTENBERG EBOOK HEALTHFUL SPORTS FOR BOYS *** Produced by Joshua Hutchinson, Juliet Sutherland, Charles Franks and the Online Distributed Proofreading Team. Healthful Sports for Boys by Alfred Rochefort CONTENTS SPRING CHAPTER I CHAPTER I MARBLES--HOW PLAYED Marbles: Where and how made; different games; terms of game; how to gain skill. CHAPTER II WHIP TOPS AND TOP GAMES Whip tops, peg tops, and some other tops; how they are played; top games. CHAPTER III KITES AND HOW MADE About kites; how made; their practical uses; flying contests. CHAPTER IV HOOPS, WHEELS AND BUZZERS Hoops, wheels and buzzers; stilts, different kinds; how used and how procured. CHAPTER V LET'S GO A-FISHING "Let's go a-fishing"; bait of many kinds and how to get it. Fishing outfit; its care. SUMMER CHAPTER VI BOATING AND CANOEING Useful hints on boating and canoeing. "Don'ts" to be observed. Definitions. CHAPTER VII SMALL SAIL BOATS How to make and manage small sail boats. 2 CHAPTER VIII CHAPTER VIII HOW TO SWIM Can you swim? How to learn. Confidence. CHAPTER IX STYLES OF SWIMMING Styles of swimming; floating, diving; water games. CHAPTER X THINGS BOYS SHOULD KNOW How sides are chosen in games of contest; some things all boys should know. CHAPTER XI CURIOUS RHYMES FOR GAMES Curious rhymes in counting out games. CHAPTER XII TAG AND BULL IN THE RING All about the good old game of tag, and bull in the ring. CHAPTER XIII ALL ABOUT LEAP FROG Do you know all about leap frog? CHAPTER XIV DUCK ON THE ROCK--CAT Dead Turtle; Duck on Rock; Brick Skittles; Tip Cat; Country Cat; American Cat. 3 CHAPTER XV CHAPTER XV BALL, BAT AND RACKET And now for ball! Some good games that can be played with ball, bat and racket. Town ball; two old cats; hand ball. CHAPTER XVI AMERICAN BASEBALL The great American game of baseball. Some things every player should know. Rules. AUTUMN CHAPTER XVII ALL ABOUT FOOTBALL The strenuous game of football. How to lay out the ground. Pointers for players. CHAPTER XVIII MUMBLY PEG--HOP SCOTCH Mumbly peg; jackstones; Hop Scotch. CHAPTER XIX HOW TO CAMP OUT How and where to prepare camp. A delightful way in which to spend a vacation, if you know the way. CHAPTER XX BICYCLES AND LASSOES Can you ride a bike? Information on wheels. How to throw a lariat. CHAPTER XXI GOLF, HOCKEY AND SHINNY The old Scotch game of golf, hockey and shinny. 4 CHAPTER XXI WINTER CHAPTER XXII SKATING--SKIING--SNOW SHOEING On the ice and snow. The royal sport of skating. Some hints on skiing and snow shoes. CHAPTER XXIII COASTING--TOBOGGANING--SLEDS Coasting. How to make sleds. The bob sled. The toboggan. Snow games. CHAPTER XXIV GENERAL ATHLETICS Walking, Running, Jumping. CHAPTER XXV CRIES--SHOUTS--COLLEGE YELLS Battle cries, hailing shouts, and college yells. CHAPTER XXVI CLEVER TRICKS Vanishing feats. Curious illusions. Various deceptive amusements. CHAPTER XXVII SLEIGHT-OF-HAND Balancing. Juggling. Transformations. INTRODUCTION Among the many good and wise things said by the great Lincoln was this: "Give me the boy with promise of the man in him, and give me the man with the memory of the boy in him, and both can sit at my table, and if they sit together, we'll have all the better time!" 5 CHAPTER XXVII 6 This book of out-door games for boys will make better boys, and they'll get a lot more joy out of life and be the better men in time, for having read it and carried out its rules as to wholesome, honest sport. The boy who plays an honest game will do an honest business, and he'll win over "the sneak." If you are "a grown-up," read this book, and in doing so live over again the joyous, gladsome days of your boyhood, and you will sigh, as we do while writing this: "Would I were a boy again!" We want the mother, as well as the father, to read this book, for it will recall the brothers of far-off days, and bring her into closer sympathy--we must not say "love," for that is already strong enough --with the exuberance of her boys. And the girls? Why, bless you! They, too, should read every scrap of this book, for they will find in it many of their own games, and not one that they could not play and enjoy, if circumstances permitted. And the grand-parents? God bless them! Why, they'll enjoy it quite as much as the young folks. SPRING CHAPTER I MARBLES: WHERE MADE; TERMS OF THE GAMES; DIFFERENT GAMES; HOW TO ACQUIRE SKILL Each season has its own particular work for the farmer, and he does his work without direction from or consultation with his neighbors or any one else. Each season has its own particular games for the young folks, and they take to them without any suggestion from outsiders, just as young ducks take to water, without any instructions from the mother bird. The seasons in the south temperate zone are just the opposite to those in the north. Some years ago I spent the months of July and August in New Zealand, and great was my surprise to find the boys down at Dunedin snowballing on the Fourth of July, while the sleigh-bells made music through the streets. In the following October, which is the spring month in Victoria, Australia, I found the youngsters of Melbourne playing marbles, just as the boys in New York had been doing when I left it the previous May. MARBLES We have reason to believe that the first marbles were fashioned from pebbles on the ocean's shore, or ground into roundness by the action of river currents. We do not know when or where marbles originated, but of the antiquity of the game we are very sure. Egyptian boys played marbles before the days of Moses, and marbles are among the treasures found buried in the ruins of Pompeii, which you will remember was destroyed by an eruption of lava from Vesuvius in the first century of the Christian era. To-day marbles are played in every civilized land under the sun, and with slight differences, the method of shooting and the games are practically the same. Germans are the greatest toy and game-makers in the world, and so we should not be surprised to learn that that great country not only produces the most marbles, but also the very best. From Germany we get the finest "agates," the beauty and value of which every lover of the game knows. The more common marbles are made in Saxony, of a fine kind of white limestone, which is practically a variety of the building material known as "marble," and from which the name is derived. Broken into small pieces, and the irregular bits placed between two grooved grinders, the lower one being stone and the upper wood, power is applied, and after much rotating the spheres are turned out, hundreds at a time, and these are afterwards sorted and polished. CHAPTER I 7 Glass marbles, some of which are imitation agates, are cast in moulds that close so perfectly that the place where they join cannot be seen in the finished product. China marbles are made from pottery-clay, and after being joined are baked, and sometimes they are painted. The small gray, brown or black marbles, usually called "commies," are little balls of clay, baked and glazed. These, being the cheapest, are the most numerous, and are usually the objects of attack, and so change owners the oftenest. NAMES OF MARBLES AND PLAY TERMS While the names of marbles and the terms of the game may vary slightly in different parts of the United States, they are in the main so much alike that the following will be understood by all boys throughout the land: The Taw or Shooter is the marble used for shooting. The _Taw Line_, or _Scratch_, is a line drawn for a starting point in the game. Ducks are marbles to be shot at. _Dubs_, an abbreviation of "doubles," means that you get all the marbles knocked out with one shot. _Fen Dubs_, an abbreviation of "defend doubles," is shouted by an opponent before the play, and means that you must put back all but one marble. Lofting means shooting through the air, so that your taw does not touch the earth till it hits the object aimed at or a point near it. Knuckling Down means resting the knuckles on the ground while shooting. Histing or Hoisting is holding some distance above the ground. It is not permitted in Bull Ring or in Meg-on-a-string. Roundsters means taking a new position to avoid an obstruction. It is not allowed in Bull Ring. Sidings means moving your taw from one side to the other in a straight line when about to shoot It is barred in Bull Ring. Burying is when the taw, if in a good spot, is forced into the ground with the heel of the shoe. This is seldom allowed; "Fen buryings" being the accepted law of experts. Laying means placing the marbles in the ring. Clearances means the removal of all obstructions between the players and the ducks. Sneaking means shooting for a position. Babying is shooting so as not to send the taw too far. Good players often do this so as to secure a position from which they can "skin the ring." Dabsters are little squares of cloth or skin laid under the knuckles when playing to keep them from being cut by constant contact with the hard ground. Marble Bag saves pockets and explains itself. According to quality, marbles are known as "agates," "crystals," "chinas," "alleys," "potteries," and CHAPTER I 8 "commies," or the cheapest and least prized. The three great essentials of the game are the boys, the marbles, and suitable ground. The marble is shot from the hollow of the crooked index finger, and projected by the thumb. Good shooting is often done in this way, but the most expert shots place the marble on the point of the index finger, and project it with a firmer grip of the thumb. This method is more difficult to acquire, but it pays as does everything that requires practice and effort. A good player, as in billiards, can make his taw carom for position, or he can make it remain stationary, while the marble struck shoots away in a straight line. SOME GOOD GAMES A boy can practice the above, and I would advise him to do so, but it takes at least two boys to make a game--just as it takes two to make a quarrel, and you must never be one of the latter. Just here let me say that the boy who loses his temper, or who has not the manhood to accept defeat in the right spirit, does not make a desirable friend or playmate, for if he cannot conquer himself he is unfit to contest in the sports of youth or in the business of maturer years. FAT Fat is one of our oldest and simplest marble games. It is played in this way: Make a ring eighteen inches or two feet in diameter; ten feet back draw or scratch a taw line to shoot from. If four boys are playing, each places a marble, as indicated, or if there are more players the marbles are placed at equal distances about the ring. The order of the play having been decided on, by shooting or rolling towards the taw line, the nearness to which decides the question, number one shoots for the ring, and if he knocks out a marble, he shoots again from where his taw rests, and so keeps on until he has missed. Number two knuckles down at the taw line and shoots, as did number one. If the first taw is within range, he can shoot at that, and if he hits it, then number one must hand number two all the ducks he has knocked from the ring. If number two can hit number one's taw again, then number one is killed, and must retire from that game. When number two misses, the next in order shoots, either at the ring or at the line taw, and so the game proceeds till all the marbles are knocked out, or all but the last player are killed. In the second game, the first man killed is the last to shoot, and so they take turns in the order of their defeat This game is the more fascinating for its uncertainty, for often the last player knocks out the taw of one who so far has been getting all the ducks, and he gets credit for his score. FOLLOWINGS can hardly be called a game. It is played by two boys--usually when they have more important business on hand; the first boy shoots in the direction both are traveling; the second follows, and whenever one chances to be hit it counts one for the shooter. KNUCKS In this game, one boy, called "Knucks," takes a small marble between his knuckles, then places the clenched hand on the ground. The other player knuckles down at the taw line, four or five feet away, and shoots--he must not roll--at the marble held by the other. Every time the "Knucks" marble is hit, it counts one for the shooter; each time he misses in the three shots, it counts an additional shot for "Knucks" when it comes his turn. THE LONG RING CHAPTER I 9 About eight or nine feet from the taw line make an elongated ring, composed of two sections of a circle, crossing each other. Draw a circle down the center of the long ring, and on this place the marbles. If there are only two players, then each lays a duck at the intersection of the curves. Each additional player adds a duck to the line. Where there are only two players, the first is sure to "sneak," that is, to roll his taw so that it will rest near one of the marbles in the ring. If number two hits number one, and so kills him, he wins the game, but if there are more than two in the game, number one is put out. Number two has another shot, from the place where his taw rests, at the ducks in the ring, and he keeps on till he misses. So the game is kept up till all the ducks are knocked from the ring. If it is agreed in advance, each player may lay more than one duck in the ring. In this game the killed are not dead, if there are more than two players. They can play when the turn comes, but it must always be from the taw line. THE BULL RING This is one of the oldest and best games. The ring should be from four to ten feet in diameter. The ducks are placed in the form of a cross, in the middle of the ring, the number each is to "whack up" being agreed upon in advance. The order of play is usually decided on by knuckling down and rolling for the opposite side of the ring. The first player "lofts" at the ducks. He must drive the marble outside the ring for a win. If his own taw goes outside, the successful player can come back to the ring edge for his next shot. If it is a miss and the taw goes outside the ring, it must be replaced inside at the point of exit. When a taw is struck the owner is "dead" for that game, and the successful player keeps on shooting till he misses. When two or more ducks are knocked out of the ring, the player is entitled to raise his score by that number, provided he shouts "Dubs" before the others cry "Fen dubs." If a player is caught "hunching," that is, pushing his fist beyond the line while shooting, and makes a hit, he must replace the marble and shoot over again. "Histings" and the use of "bowlers" are barred in the bull ring. "Sneaking," that is, shooting the taw so that it will rest near the middle of the ring, is allowed. If this taw is not hit, it may be able to skin the ring when its turn comes. A dead man, when his turn comes, and there are enough ducks remaining to warrant the risk, may re-enter the game by placing in the ring twice as many marbles as were at first required, and an additional duck near the edge of the ring; on this duck he caroms so as to send it out, then if his taw is in a good place, he may come out ahead. DUCK-IN-A-HOLE Make three shallow holes, and about ten feet away draw the taw line. The holes are three feet apart. The object of each player is to shoot his taw so that it will enter and stay in the first hole. If he succeeds, he is allowed to place his thumb on the far edge of the first hole, and using his hand as a pair of dinders, by a twist of the wrist he marks with his longest finger a curved line on the ground. This is called "taking a span." From the span line he shoots at the second hole, and if successful continues on to the third. If this is won, he takes a span backward for the middle hole. If he reaches the first hole, he repeats it over, but this time he is entitled to two spans. The third time, if there is no miss, he can take three spans, and if he succeeds, he becomes a "King Duck," and takes four spans. If the first player misses, and the second player rolls into the first hole, he takes a span and shoots--if it is near--at the first taw, and if he hits, he can place his taw in the second hole, and so on till he misses. When number one's turn comes, he must shoot from the spot where his taw rests. In this game the first king has a great advantage because of his four spans. Each time a player hits another, he scores one point, and the hit loses one. By the time all have become King Ducks the game is over, or it may be decided in advance that when one has made five or ten points, the game shall end. CHAPTER II 10 MEG-IN-A-HOLE differs from the foregoing game, in the fact that there is no taw line. The player shoots from one end at the middle hole. If he succeeds, he is entitled to a span, and he keeps on as before till he becomes a king. Before this, he can take but one span in any direction, but as a king, he can take one foot measure--his own foot --and a span from the first hole; two feet and a span from the second hole, and three feet and a span from the third hole. This gives him a great advantage, and if there is no rival king he is "Monarch of all he surveys." If there is a second king, the first one assigns him the first hole to guard, because from this he can take only one foot and a span. When all become kings, or the points agreed on are won, the game is over. SQUARE RING A "Square Ring" sounds odd, but such things go in playing marbles. The square may be of any size, but four feet is the best. The taw line must be from twenty to thirty feet away. Before a player can win the game he must first kill all the others. Perhaps that is why it is sometimes called "Injun." The first player is at a great disadvantage, for if he knocks out a duck he must replace it, and if his taw stops inside the ring he has killed himself, and is out of the game. The best way is not to knuckle down but to toss for a good position near the ring. The second player, for obvious reasons, must keep away as far as possible from the first, so he shoots through the ring with force, hoping to get a duck on the way, for he does not have to replace it. He can take the duck back to taw and holding it in his left hand shoot at it so as to send his own taw close to number one, which he can then kill. If number two misses, number three pitches his marble off to one side, and so the game goes on, each player guarding his own taw and trying to kill his rivals. Knocking out ducks gives the privilege just described, after which the duck is replaced. CHAPTER II WHIP TOPS, PEG TOPS, HUMMING TOPS AND SOME TOP GAMES Why it happens, no one knows, not even the boys themselves, but that it does happen we all know. Tops come in when the marble game is in full blast, and gradually it drives out, till another spring, its beloved rival. Tops are of great antiquity, and the Chinese and their neighbors, the Japanese, are famous for the variety of their tops. I have seen adults in those countries enjoying the game with all the zest of American boys in springtime. It is a good idea for boys, where they have any facilities for so doing, to make their own play tools. In the old days, they whittled out tops, but it hardly pays to do so to-day when well-shaped spinners can be had in every toy shop at a very low price. However, good little tops can be made from the wooden spools on which sewing thread comes. Two tops, that will amuse the younger children, can be made from each spool, by whittling down from the rims to the middle of the spool till the parts break at the opening. A peg driven through answers for a spindle. These can be made in a few minutes, and may afford some fun for a winter evening. WHIP TOPS If not the very oldest, these tops are certainly the most widely distributed. If a good whip top cannot be bought, a first-rate article can be made from a section of a rounded timber, either natural or turned. It may be of any size, but from two to three inches in diameter, and about a half inch or more in length is the best. Whittle this, with care, to a blunt point, into which drive a smooth-headed tack, and there you are. With colored crayons, or paint, the top may be decorated, so as to add to its effect when spinning.
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